This game · 148 FGA|Season model · 357 games · 48,742 shots
New York Liberty won on finishing, not shot quality.

led the way with 14 points on 6-for-8 (75%), headlined by 2-for-2 from above the break — 5.6 more than expected overall with 50% of attempts from the rim or corner, with Marine Johannes close behind (+4.7 on 13 points).
- Minnesota Lynx created 1.5 more expected points from field-goal attempts.
- New York Liberty outperformed expected value by 6.0 points on makes and misses.
- Q1 swung the look battle — Minnesota Lynx built a +7.0 expected-point edge in that period.
Shot quality
Shot diet
Minnesota Lynx (41% good looks) and New York Liberty (39% good looks) ran comparable diets with small zone-by-zone differences.

carried the offense at the rim — 4/5 in the restricted area.
This is where the shot diets diverged most — 31% of New York's attempts came from the rim vs 36% of Minnesota's, with Minnesota leaning on the higher-value zone (36% vs 31%).
This is where the shot diets diverged most — 31% of New York's attempts came from the rim vs 36% of Minnesota's, with Minnesota leaning on the higher-value zone (36% vs 31%).
Possession context
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
New York Liberty won by 10.9 pts — SQ edge said MIN.
Minnesota Lynx got the better looks, but New York Liberty won the full process battle by 10.9 pts.
Process edge blends expected points from shots, finishing, free throws, turnover cost, and second-chance value — not just who found the better offense.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightMiles found the right spots (61% from the rim or corner) but couldn't finish — -9.2 below expected on those looks.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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