This game · 142 FGA|Season model · 290 games · 39,575 shots
Washington Mystics won on finishing, not shot quality.

led the way with 22 points on 6-for-9 (67%), including 2-for-2 from three — 4.6 more than expected with 56% of attempts from the rim or corner.
- Connecticut Sun created 3.6 more expected points from field-goal attempts.
- Connecticut Sun outperformed expected value by 1.7 points on makes and misses.
- Q2 swung the look battle — Connecticut Sun built a +8.2 expected-point edge in that period.
Shot quality
Shot diet
Washington Mystics got the cleaner diet — 46% rim or corner looks vs 24% for Connecticut Sun.

bailed out the offense from the midrange — 2/2 from short midrange, a zone most players avoid for good reason.
This is where the shot diets diverged most — 15% of Connecticut's attempts came from the rim vs 39% of Washington's, with Washington leaning on the higher-value zone (39% vs 15%).
This is where the shot diets diverged most — 15% of Connecticut's attempts came from the rim vs 39% of Washington's, with Washington leaning on the higher-value zone (39% vs 15%).
Possession context
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Washington Mystics won by 14.3 pts — SQ edge said CONN.
Connecticut Sun got the better looks, but Washington Mystics won the full process battle by 14.3 pts.
Process edge blends expected points from shots, finishing, free throws, turnover cost, and second-chance value — not just who found the better offense.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightIriafen found the right spots (59% from the rim or corner) but couldn't finish — -6.1 below expected on those looks.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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