This game · 148 FGA|Season model · 290 games · 39,575 shots
Indiana Fever won on finishing, not shot quality.

led the way with 45 points on 11-for-18 (61%), headlined by 6-for-10 from above the break — 10.8 more than expected overall on a night most other looks were tougher.
- Seattle Storm created 10.7 more expected points from field-goal attempts.
- Seattle Storm outperformed expected value by 10.4 points on finishing.
- Q2 swung the look battle — Seattle Storm built a +6.0 expected-point edge in that period.
Shot quality
Shot diet
Seattle Storm got the cleaner diet — 61% rim or corner looks vs 45% for Indiana Fever.

carried the offense at the rim — 9/10 in the restricted area.
This is where the shot diets diverged most — 58% of Seattle's attempts came from the rim vs 42% of Indiana's, with Seattle leaning on the higher-value zone (58% vs 42%).
This is where the shot diets diverged most — 58% of Seattle's attempts came from the rim vs 42% of Indiana's, with Seattle leaning on the higher-value zone (58% vs 42%).
Possession context
SEA ran more early offense in this game.
Seattle Storm got 29% of FGA in transition (1.11 expected pts/att) vs 15% for Indiana Fever (1.00 expected pts/att).
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Indiana Fever won by 7.0 pts — SQ edge said SEA.
Seattle Storm got the better looks, but Indiana Fever won the full process battle by 7.0 pts.
Process edge blends expected points from shots, finishing, free throws, turnover cost, and second-chance value — not just who found the better offense.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightMitchell's strongest zone was Rim — 90% from Rim (9/10) vs. a 57% expectation.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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