This game · 132 FGA|Season model · 290 games · 39,575 shots
Golden State Valkyries won by getting the better shots.

led the way with 22 points on 7-for-14 (50%), including 5-for-12 from three — 3.0 more than expected on a night most looks were tough (7% from the rim or corner).
- Golden State Valkyries created 3.7 more expected points from field-goal attempts.
- Both teams finished below expectation — Seattle Storm held up better (6.5 pts below expected).
- Q2 swung the look battle — Golden State Valkyries built a +3.8 expected-point edge in that period.
Shot quality
Shot diet
Seattle Storm attacked the rim more — 32% of attempts in the restricted area vs 21% for Golden State Valkyries.

found the right spots — 4 attempts from the corner — but couldn't convert, going 0/4.
This is where the shot diets diverged most — 48% of Golden State's attempts came from above-arc threes vs 33% of Seattle's; Golden State tilted here more (48% vs 33%).
This is where the shot diets diverged most — 48% of Golden State's attempts came from above-arc threes vs 33% of Seattle's; Golden State tilted here more (48% vs 33%).
Possession context
SEA ran more early offense in this game.
Seattle Storm got 24% of FGA in transition (0.99 expected pts/att) vs 12% for Golden State Valkyries (1.00 expected pts/att).
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Golden State Valkyries won by 1.2 pts
Golden State Valkyries won 2 of 3 process categories outside the shot log.
Free throws, turnovers, and offensive rebounds come from ESPN box scores — complementary to FGA-only shot quality above.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightHiedeman's strongest zone was Above — 56% from Above (5/9) vs. a 37% expectation.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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