This game · 143 FGA|Season model · 290 games · 39,575 shots
Las Vegas Aces won on finishing, not shot quality.

led the way with 23 points on 9-for-17 (53%), headlined by 4-for-7 from above the break — 5.9 more than expected overall on a night most other looks were tougher, with NaLyssa Smith close behind (+5.0 on 15 points).
- Golden State Valkyries created 3.4 more expected points from field-goal attempts.
- Las Vegas Aces outperformed expected value by 4.8 points on makes and misses.
- Q1 swung the look battle — Golden State Valkyries built a +4.5 expected-point edge in that period.
Shot quality
Shot diet
Las Vegas Aces lived in the midrange (35%) while Golden State Valkyries was at 18% — a cleaner profile for Golden State Valkyries.

carried the offense at the rim — 5/6 in the restricted area.
This is where the shot diets diverged most — 23% of Las Vegas's attempts came from above-arc threes vs 42% of Golden State's; Golden State tilted here more (42% vs 23%).
This is where the shot diets diverged most — 23% of Las Vegas's attempts came from above-arc threes vs 42% of Golden State's; Golden State tilted here more (42% vs 23%).
Possession context
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Las Vegas Aces won by 19.1 pts — SQ edge said GSV.
Golden State Valkyries got the better looks, but Las Vegas Aces won the full process battle by 19.1 pts.
Process edge blends expected points from shots, finishing, free throws, turnover cost, and second-chance value — not just who found the better offense.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightWilliams's strongest zone was Above — 67% from Above (4/6) vs. a 33% expectation.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
Learn how it works →




