This game · 132 FGA|Season model · 290 games · 39,575 shots
Indiana Fever won on finishing, not shot quality.

led the way with 24 points on 8-for-17 (47%), headlined by 2-for-2 in the interior — 3.6 more than expected overall on a night most other looks were tougher, with Monique Billings close behind (+3.3 on 14 points, 4-for-4 on tough looks).
- Phoenix Mercury created 3.9 more expected points from field-goal attempts.
- Both teams finished below expectation — Indiana Fever held up better (1.9 pts below expected).
- The game flipped in the fourth quarter — Phoenix Mercury created a +4.8 expected-point edge in Q4.
Shot quality
Shot diet
Indiana Fever (38% good looks) and Phoenix Mercury (37% good looks) ran comparable diets with small zone-by-zone differences.

carried the offense at the rim — 4/5 in the restricted area.
This is where the shot diets diverged most — 29% of Phoenix's attempts came from above-arc threes vs 41% of Indiana's; Indiana tilted here more (41% vs 29%).
This is where the shot diets diverged most — 29% of Phoenix's attempts came from above-arc threes vs 41% of Indiana's; Indiana tilted here more (41% vs 29%).
Possession context
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Indiana Fever won by 15.2 pts — SQ edge said PHX.
Phoenix Mercury got the better looks, but Indiana Fever won the full process battle by 15.2 pts.
Process edge blends expected points from shots, finishing, free throws, turnover cost, and second-chance value — not just who found the better offense.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightMitchell's strongest zone was Cor 3 — 100% from Cor 3 (1/1) vs. a 32% expectation.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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