This game · 137 FGA|Season model · 290 games · 39,575 shots
Phoenix Mercury won on finishing, not shot quality.

led the way with 16 points on 7-for-7 (100%), headlined by 6-for-6 in the interior — 6.2 more than expected overall with 71% of attempts from the rim or corner.
- Seattle Storm created 8.4 more expected points from field-goal attempts.
- Both teams finished below expectation — Seattle Storm held up better (7.9 pts below expected).
- Q1 swung the look battle — Seattle Storm built a +4.7 expected-point edge in that period.
Shot quality
Shot diet
Phoenix Mercury got the cleaner diet — 41% rim or corner looks vs 27% for Seattle Storm.

carried the offense at the rim — 5/5 in the restricted area.
This is where the shot diets diverged most — 31% of Phoenix's attempts came from the rim vs 21% of Seattle's, with Phoenix leaning on the higher-value zone (31% vs 21%).
This is where the shot diets diverged most — 31% of Phoenix's attempts came from the rim vs 21% of Seattle's, with Phoenix leaning on the higher-value zone (31% vs 21%).
Possession context
PHX ran more early offense in this game.
Phoenix Mercury got 36% of FGA in transition (1.00 expected pts/att) vs 21% for Seattle Storm (1.01 expected pts/att).
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Phoenix Mercury won by 10.3 pts — SQ edge said SEA.
Seattle Storm got the better looks, but Phoenix Mercury won the full process battle by 10.3 pts.
Process edge blends expected points from shots, finishing, free throws, turnover cost, and second-chance value — not just who found the better offense.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightHiedeman lived in the midrange — 41% of attempts from tough spots, dragging shot quality down.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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