This game · 133 FGA|Season model · 290 games · 39,575 shots
Washington Mystics won by getting the better shots.

led the way with 10 points on 4-for-6 (67%), headlined by 2-for-3 from above the break — 3.3 more than expected overall with 50% of attempts from the rim or corner, with Cotie McMahon close behind (+2.3 on 7 points).
- Washington Mystics created 11.6 more expected points from field-goal attempts.
- Las Vegas Aces outperformed expected value by 13.2 points on finishing.
- The game flipped in the fourth quarter — Washington Mystics created a +7.3 expected-point edge in Q4.
Shot quality
Shot diet
Washington Mystics got the cleaner diet — 45% rim or corner looks vs 32% for Las Vegas Aces.

bailed out the offense from the midrange — 4/6 from short midrange, a zone most players avoid for good reason.
This is where the shot diets diverged most — 27% of Las Vegas's attempts came from the rim vs 42% of Washington's, with Washington leaning on the higher-value zone (42% vs 27%).
This is where the shot diets diverged most — 27% of Las Vegas's attempts came from the rim vs 42% of Washington's, with Washington leaning on the higher-value zone (42% vs 27%).
Possession context
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Washington Mystics won by 5.4 pts
Las Vegas Aces won 2 of 3 process categories outside the shot log.
Free throws, turnovers, and offensive rebounds come from ESPN box scores — complementary to FGA-only shot quality above.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightAustin found the right spots (61% from the rim or corner) but couldn't finish — +1.5 below expected on those looks.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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