This game · 152 FGA|Season model · 290 games · 39,575 shots
Indiana Fever won on finishing, not shot quality.

led the way with 27 points on 8-for-13 (62%), headlined by 5-for-9 from above the break — 8.6 more than expected overall on a night most other looks were tougher, with Aliyah Boston close behind (+7.8 on 22 points).
- Connecticut Sun created 5.8 more expected points from field-goal attempts.
- Indiana Fever outperformed expected value by 30.2 points on finishing.
- The game flipped in the fourth quarter — Connecticut Sun created a +6.1 expected-point edge in Q4.
Shot quality
Shot diet
Indiana Fever (30% good looks) and Connecticut Sun (30% good looks) ran comparable diets with small zone-by-zone differences.

carried the offense at the rim — 4/5 in the restricted area.
This is where the shot diets diverged most — 23% of Connecticut's attempts came from the paint vs 30% of Indiana's; Indiana tilted here more (30% vs 23%).
This is where the shot diets diverged most — 23% of Connecticut's attempts came from the paint vs 30% of Indiana's; Indiana tilted here more (30% vs 23%).
Possession context
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Indiana Fever won by 37.9 pts — SQ edge said CONN.
Connecticut Sun got the better looks, but Indiana Fever won the full process battle by 37.9 pts.
Process edge blends expected points from shots, finishing, free throws, turnover cost, and second-chance value — not just who found the better offense.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightMitchell created in difficult areas and delivered — 67% from Rim (4/6) well above the 57% baseline for that zone.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
Learn how it works →






