This game · 147 FGA|Season model · 290 games · 39,575 shots
Las Vegas Aces won on finishing, not shot quality.

led the way with 16 points on 6-for-10 (60%), headlined by 4-for-5 from above the break — 6.5 more than expected overall on a night most other looks were tougher, with Jackie Young close behind (+5.9 on 20 points).
- Los Angeles Sparks created 10.3 more expected points from field-goal attempts.
- Las Vegas Aces outperformed expected value by 22.1 points on makes and misses.
- Q2 swung the look battle — Los Angeles Sparks built a +8.5 expected-point edge in that period.
Shot quality
Shot diet
Los Angeles Sparks (41% good looks) and Las Vegas Aces (38% good looks) ran comparable diets with small zone-by-zone differences.

carried the offense at the rim — 5/5 in the restricted area.
This is where the shot diets diverged most — 26% of Las Vegas's attempts came from above-arc threes vs 36% of Los Angeles's; Los Angeles tilted here more (36% vs 26%).
This is where the shot diets diverged most — 26% of Las Vegas's attempts came from above-arc threes vs 36% of Los Angeles's; Los Angeles tilted here more (36% vs 26%).
Possession context
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Las Vegas Aces won by 32.6 pts — SQ edge said LA.
Los Angeles Sparks got the better looks, but Las Vegas Aces won the full process battle by 32.6 pts.
Process edge blends expected points from shots, finishing, free throws, turnover cost, and second-chance value — not just who found the better offense.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightOgwumike's strongest zone was Above — 67% from Above (2/3) vs. a 31% expectation.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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