This game · 123 FGA|Season model · 290 games · 39,575 shots
Washington Mystics won on finishing, not shot quality.

led the way with 22 points on 8-for-12 (67%), headlined by 4-for-4 from above the break — 8.1 more than expected overall on a night most other looks were tougher.
- Connecticut Sun created 12.9 more expected points from field-goal attempts.
- Washington Mystics outperformed expected value by 4.5 points on makes and misses.
- Q3 swung the look battle — Connecticut Sun built a +11.4 expected-point edge in that period.
Shot quality
Shot diet
Connecticut Sun (35% good looks) and Washington Mystics (26% good looks) ran comparable diets with small zone-by-zone differences.

carried the offense at the rim — 4/5 in the restricted area.
This is where the shot diets diverged most — 25% of Washington's attempts came from the rim vs 32% of Connecticut's, with Connecticut leaning on the higher-value zone (32% vs 25%).
This is where the shot diets diverged most — 25% of Washington's attempts came from the rim vs 32% of Connecticut's, with Connecticut leaning on the higher-value zone (32% vs 25%).
Possession context
CONN ran more early offense in this game.
Connecticut Sun got 24% of FGA in transition (1.04 expected pts/att) vs 11% for Washington Mystics (0.88 expected pts/att).
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Connecticut Sun won by 11.1 pts
Connecticut Sun won the turnover battle by 8 (13 total TO).
Turnovers never enter the shot log — a clean process win even when looks were even.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightLacan's strongest zone was Rim — 80% from Rim (4/5) vs. a 59% expectation.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
Learn how it works →






