This game · 133 FGA|Season model · 290 games · 39,575 shots
Connecticut Sun won on finishing, not shot quality.

scored with 14 points on 4-for-8 (50%), including 2-for-5 from three — 0.7 more than expected (50% from the rim or corner).
- Los Angeles Sparks created 3.8 more expected points from field-goal attempts.
- Both teams finished below expectation — Connecticut Sun held up better (5.4 pts below expected).
- Q3 swung the look battle — Los Angeles Sparks built a +9.9 expected-point edge in that period.
Shot quality
Shot diet
Los Angeles Sparks got the cleaner diet — 48% rim or corner looks vs 36% for Connecticut Sun.

carried the offense at the rim — 4/5 in the restricted area.
This is where the shot diets diverged most — 44% of Los Angeles's attempts came from the rim vs 34% of Connecticut's, with Los Angeles leaning on the higher-value zone (44% vs 34%).
This is where the shot diets diverged most — 44% of Los Angeles's attempts came from the rim vs 34% of Connecticut's, with Los Angeles leaning on the higher-value zone (44% vs 34%).
Possession context
CONN ran more early offense in this game.
Connecticut Sun got 34% of FGA in transition (1.05 expected pts/att) vs 18% for Los Angeles Sparks (1.04 expected pts/att).
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Connecticut Sun won by 9.0 pts — SQ edge said LA.
Los Angeles Sparks got the better looks, but Connecticut Sun won the full process battle by 9.0 pts.
Process edge blends expected points from shots, finishing, free throws, turnover cost, and second-chance value — not just who found the better offense.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightLacan lived in the midrange — 43% of attempts from tough spots, dragging shot quality down.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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