This game · 137 FGA|Season model · 357 games · 48,742 shots
Golden State Valkyries won by getting the better shots.

led the way with 18 points on 8-for-12 (67%), headlined by 4-for-5 at the rim — 4.7 more than expected overall (42% from the rim or corner).
- Golden State Valkyries created 2.5 more expected points from field-goal attempts.
- Both teams finished below expectation — Los Angeles Sparks held up better (3.5 pts below expected).
- Golden State Valkyries's edge came from rim pressure — 44% of attempts at the restricted area.
Shot quality
Shot diet
Golden State Valkyries got the cleaner diet — 48% rim or corner looks vs 34% for Los Angeles Sparks.

bailed out the offense from the midrange — 5/7 from short midrange, a zone most players avoid for good reason.
This is where the shot diets diverged most — 43% of Golden State's attempts came from the rim vs 25% of Los Angeles's, with Golden State leaning on the higher-value zone (43% vs 25%).
This is where the shot diets diverged most — 43% of Golden State's attempts came from the rim vs 25% of Los Angeles's, with Golden State leaning on the higher-value zone (43% vs 25%).
Possession context
LA ran more early offense in this game.
Los Angeles Sparks got 28% of FGA in transition (1.06 expected pts/att) vs 13% for Golden State Valkyries (1.08 expected pts/att).
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Golden State Valkyries won by 12.1 pts
Golden State Valkyries won 3 of 3 process categories outside the shot log.
Free throws, turnovers, and offensive rebounds come from ESPN box scores — complementary to FGA-only shot quality above.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightOgwumike lived in the midrange — 41% of attempts from tough spots, dragging shot quality down.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
Learn how it works →






