This game · 134 FGA|Season model · 357 games · 48,742 shots
Golden State Valkyries won on finishing, not shot quality.

led the way with 15 points on 5-for-8 (63%), headlined by 4-for-5 from above the break — 5.5 more than expected overall on a night most other looks were tougher, with Kaila Charles close behind (+5.4 on 14 points).
- Connecticut Sun created 6.8 more expected points from field-goal attempts.
- Golden State Valkyries outperformed expected value by 15.1 points on makes and misses.
- The game flipped in the fourth quarter — Connecticut Sun created a +11.2 expected-point edge in Q4.
Shot quality
Shot diet
Connecticut Sun (21% good looks) and Golden State Valkyries (27% good looks) ran comparable diets with small zone-by-zone differences.

carried the offense at the rim — 3/4 in the restricted area.
This is where the shot diets diverged most — 21% of Golden State's attempts came from the paint vs 31% of Connecticut's; Connecticut tilted here more (31% vs 21%).
This is where the shot diets diverged most — 21% of Golden State's attempts came from the paint vs 31% of Connecticut's; Connecticut tilted here more (31% vs 21%).
Possession context
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Golden State Valkyries won by 30.8 pts — SQ edge said CONN.
Connecticut Sun got the better looks, but Golden State Valkyries won the full process battle by 30.8 pts.
Process edge blends expected points from shots, finishing, free throws, turnover cost, and second-chance value — not just who found the better offense.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightMiller struggled most from Above — 0/4 against a 35% baseline.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
Learn how it works →







