This game · 142 FGA|Season model · 290 games · 39,575 shots
Las Vegas Aces won by getting the better shots.

led the way with 27 points on 13-for-16 (81%), headlined by 10-for-10 at the rim — 10.4 more than expected overall with 63% of attempts from the rim or corner.
- Las Vegas Aces created 4.3 more expected points from field-goal attempts.
- Las Vegas Aces outperformed expected value by 12.3 points on makes and misses.
- Las Vegas Aces's edge came from rim pressure — 33% of attempts at the restricted area.
Shot quality
Shot diet
Connecticut Sun (30% good looks) and Las Vegas Aces (35% good looks) ran comparable diets with small zone-by-zone differences.

carried the offense at the rim — 10/10 in the restricted area.
This is where the shot diets diverged most — 33% of Las Vegas's attempts came from the rim vs 29% of Connecticut's, with Las Vegas leaning on the higher-value zone (33% vs 29%).
This is where the shot diets diverged most — 33% of Las Vegas's attempts came from the rim vs 29% of Connecticut's, with Las Vegas leaning on the higher-value zone (33% vs 29%).
Possession context
LV ran more early offense in this game.
Las Vegas Aces got 32% of FGA in transition (0.99 expected pts/att) vs 17% for Connecticut Sun (0.98 expected pts/att).
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Las Vegas Aces won by 41.2 pts
Connecticut Sun won 2 of 3 process categories outside the shot log.
Free throws, turnovers, and offensive rebounds come from ESPN box scores — complementary to FGA-only shot quality above.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightRivers lived in the midrange — 55% of attempts from tough spots, dragging shot quality down.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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