This game · 134 FGA|Season model · 357 games · 48,742 shots
Golden State Valkyries won by getting the better shots.

led the way with 20 points on 8-for-17 (47%), headlined by 2-for-3 from short midrange — 3.0 more than expected overall on a night most other looks were tougher, with Tiffany Hayes close behind (+2.3 on 12 points).
- Golden State Valkyries created 5.9 more expected points from field-goal attempts.
- Golden State Valkyries outperformed expected value by 3.4 points on makes and misses.
- Q2 swung the look battle — Golden State Valkyries built a +9.6 expected-point edge in that period.
Shot quality
Shot diet
New York Liberty got the cleaner diet — 30% rim or corner looks vs 18% for Golden State Valkyries.

bailed out the offense from the midrange — 2/3 from short midrange, a zone most players avoid for good reason.
This is where the shot diets diverged most — 38% of Golden State's attempts came from above-arc threes vs 30% of New York's; Golden State tilted here more (38% vs 30%).
This is where the shot diets diverged most — 38% of Golden State's attempts came from above-arc threes vs 30% of New York's; Golden State tilted here more (38% vs 30%).
Possession context
NY ran more early offense in this game.
New York Liberty got 30% of FGA in transition (1.02 expected pts/att) vs 14% for Golden State Valkyries (1.01 expected pts/att).
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Golden State Valkyries won by 8.0 pts
Golden State Valkyries got the better looks, but New York Liberty carried the process scorecard.
New York Liberty won the free-throw line by 9 pts. Those stops never show up in expected pts per attempt.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightIonescu struggled most from Cor 3 — 0/3 against a 40% baseline.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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