This game · 144 FGA|Season model · 290 games · 39,575 shots
Indiana Fever won on finishing, not shot quality.

led the way with 26 points on 9-for-13 (69%), headlined by 3-for-5 from above the break — 8.2 more than expected overall (46% from the rim or corner).
- Los Angeles Sparks created 6.4 more expected points from field-goal attempts.
- Indiana Fever outperformed expected value by 11.7 points on makes and misses.
- Q1 swung the look battle — Los Angeles Sparks built a +6.9 expected-point edge in that period.
Shot quality
Shot diet
Indiana Fever got the cleaner diet — 60% rim or corner looks vs 44% for Los Angeles Sparks.

carried the offense at the rim — 4/4 in the restricted area.
This is where the shot diets diverged most — 38% of Los Angeles's attempts came from the rim vs 52% of Indiana's, with Indiana leaning on the higher-value zone (52% vs 38%).
This is where the shot diets diverged most — 38% of Los Angeles's attempts came from the rim vs 52% of Indiana's, with Indiana leaning on the higher-value zone (52% vs 38%).
Possession context
IND ran more early offense in this game.
Indiana Fever got 37% of FGA in transition (1.08 expected pts/att) vs 23% for Los Angeles Sparks (1.02 expected pts/att).
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Indiana Fever won by 15.2 pts — SQ edge said LA.
Los Angeles Sparks got the better looks, but Indiana Fever won the full process battle by 15.2 pts.
Process edge blends expected points from shots, finishing, free throws, turnover cost, and second-chance value — not just who found the better offense.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightMitchell's strongest zone was Above — 60% from Above (3/5) vs. a 37% expectation.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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