This game · 134 FGA|Season model · 290 games · 39,575 shots
Phoenix Mercury won on finishing, not shot quality.

led the way with 24 points on 10-for-13 (77%), headlined by 5-for-5 at the rim — 9.4 more than expected overall.
- Los Angeles Sparks created 13.5 more expected points from field-goal attempts.
- Phoenix Mercury outperformed expected value by 9.9 points on makes and misses.
- The game flipped in the fourth quarter — Los Angeles Sparks created a +4.6 expected-point edge in Q4.
Shot quality
Shot diet
Phoenix Mercury got the cleaner diet — 38% rim or corner looks vs 26% for Los Angeles Sparks.

carried the offense at the rim — 5/5 in the restricted area.
This is where the shot diets diverged most — 30% of Phoenix's attempts came from the rim vs 22% of Los Angeles's, with Phoenix leaning on the higher-value zone (30% vs 22%).
This is where the shot diets diverged most — 30% of Phoenix's attempts came from the rim vs 22% of Los Angeles's, with Phoenix leaning on the higher-value zone (30% vs 22%).
Possession context
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Phoenix Mercury won by 0.8 pts — SQ edge said LA.
Los Angeles Sparks won the turnover battle by 7 (24 total TO).
Turnovers never enter the shot log — a clean process win even when looks were even.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightBurrell's strongest zone was Rim — 100% from Rim (4/4) vs. a 59% expectation.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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