This game · 118 FGA|Season model · 290 games · 39,575 shots
Golden State Valkyries won — the process matched the result.

led the way with 17 points on 7-for-12 (58%), headlined by 2-for-3 from short midrange — 3.4 more than expected overall on a night most other looks were tougher, with Janelle Salaun close behind (+3.2 on 16 points).
- Golden State Valkyries created 1.1 more expected points from field-goal attempts.
- Golden State Valkyries outperformed expected value by 10.3 points on makes and misses.
- Veronica Burton carried the finishing gap — +3.4 vs expected on 17 points.
Shot quality
Shot diet
Connecticut Sun (36% good looks) and Golden State Valkyries (33% good looks) ran comparable diets with small zone-by-zone differences.

carried the offense at the rim — 3/4 in the restricted area.
This is where the shot diets diverged most — 30% of Golden State's attempts came from the rim vs 33% of Connecticut's, with Connecticut leaning on the higher-value zone (33% vs 30%).
This is where the shot diets diverged most — 30% of Golden State's attempts came from the rim vs 33% of Connecticut's, with Connecticut leaning on the higher-value zone (33% vs 30%).
Possession context
CONN ran more early offense in this game.
Connecticut Sun got 24% of FGA in transition (0.88 expected pts/att) vs 10% for Golden State Valkyries (1.09 expected pts/att).
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Golden State Valkyries won by 24.1 pts
Golden State Valkyries won the turnover battle by 5 (22 total TO).
Turnovers never enter the shot log — a clean process win even when looks were even.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightNelson-Ododa struggled most from Paint — 0/2 against a 43% baseline.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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