This game · 119 FGA|Season model · 290 games · 39,575 shots
Golden State Valkyries won — the process matched the result.

led the way with 9 points on 3-for-6 (50%), including 2-for-4 from three — 2.2 more than expected on a night most looks were tough (17% from the rim or corner), with Kayla Thornton close behind (+2.1 on 11 points).
- Golden State Valkyries created 1.5 more expected points from field-goal attempts.
- Washington Mystics outperformed expected value by 3.8 points on finishing.
- Golden State Valkyries created volume from above the break (48%) without the same value as rim or corner looks.
Shot quality
Shot diet
Golden State Valkyries (10% good looks) and Washington Mystics (12% good looks) ran comparable diets with small zone-by-zone differences.

bailed out the offense from the midrange — 2/3 from short midrange, a zone most players avoid for good reason.
This is where the shot diets diverged most — 30% of Washington's attempts came from above-arc threes vs 47% of Golden State's; Golden State tilted here more (47% vs 30%).
This is where the shot diets diverged most — 30% of Washington's attempts came from above-arc threes vs 47% of Golden State's; Golden State tilted here more (47% vs 30%).
Possession context
Inferred from ESPN play-by-play — transition, steals, and offensive rebounds before each FGA. Not official possession tracking.
Process scorecard
Full process edge
Golden State Valkyries won by 15.9 pts
Golden State Valkyries won the turnover battle by 6 (14 total TO).
Turnovers never enter the shot log — a clean process win even when looks were even.
Tracked FGA
ESPN box score
Process value (pts)
Process total = expected pts from shots + finishing + free throws − turnover cost + second-chance value (1.05 expected pts per OReb). SQ edge alone ignores the last three terms.
Player shots
Key insightWilliams created in difficult areas and delivered — 75% from Paint (3/4) well above the 41% baseline for that zone.
Expected value is an estimate from public shot data — location, shooter history, and shot clock. No defender distance, closeout speed, spacing, or proprietary tracking.
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